

Smart Speed(sarg.smartspeed): SmartSpeed(1.0.0)

Soil Contrast(Wemd.SoilContrast): (no assemblies) Save Storage, Outfit, Crafting, Drug, & Operation Settings(savestoragesettings.kv.rw): 0Harmony(av:2.1.1,fv:1.2.0.1), SaveStorageSettings(1.0.0) More Harvest Designators!(navyseal5.MoreHarvestDesignators): MoreHarvestDesignators(.19811) Master of Cooking(leafzxg.MasterOfCooking): (no assemblies) Master of Crafting(leafzxg.MasterOfCrafting): (no assemblies) Smoked meat(): (no assemblies)īlueprints(Fluffy.Blueprints): BetterKeybinding(1.0.0), Blueprints(av:3.0.0,fv:3.9.39) MendAndRecycle(notfood.MendAndRecycle): MendAndRecycle(0.0.0) We Had a Trader? (Continued)(Mlie.WeHadATrader): WeHadATrader(0.0.0) Log uploaded on Sunday, October 31, 2021, 4:04:25 AM Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. Disabled Combat Extended and attempted to reproduce the behavior without success.This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.Confirmed I am not running any mods with known incompatibilities with Combat Extended.Confirmed that I am running the appropriate and most updated version of Combat Extended and required compatibility patches.Confirmed that my game version and load order are correct.I hereby verify that I have done the following: (this all went by in less than half a second, could scarcely blink my eyes.) Log spouts something about "InvalidCastException" and several failures of "LaunchProjectileCE.Tr圜astShot".įiring the gun one round after the other, with actual bullets coming out the end of it.

Upon trying to fire any gun, all rounds in the chamber disappear at once without anything being fired. Your mod list: See log, it'll be right at the top. Combat Extended source (Steam, GitHub, etc.): Steam
